Welcome to my website! This site, which has been online continuously since 1996. is where I've documented my art related activities, going back as far as 1984. My purchase of a Mac 128K computer that year, introduced me to a whole new world of creative possibilities. Animation, graphics, visualization, music, programming and much more. A year later, the addition of a ThunderScanner to my ImageWriter printer, enabled me to begin scanning and editing my photos in MacPaint. This made me realize then, the tremendous possibilities digital offered for the future of photography. I happened to be in a position to try and make a difference, working for the photo giant, Eastman Kodak Company in Rochester, NY.
In 1986, as a result of the loss in the Polaroid suit, the project on which I had been working was cancelled. That product was a still video printer which used Kodak's Instant Film. The Consumer Electronics Division (8mm camcorders & videotape), to which I was assigned, was renamed the Electronic Photography Division shortly afterwards. The EPD product line consisted of a number of electronic products based on the analog Still Video Floppy and televsion standards. My experiences with scanning at home indicated this was not the path we should have been following. Even though the use of peronal computers was rare at Kodak at the time, the PC market was exploding and Silicon Valley companies had already begun to introduce consumer digitizing devices. Kodak chose to ignore this entire industry for several more years.
Using my Mac and MacPaint to solve several of my first tasks, (including wiring the entire Image Simulation Lab), led to a Mac on my desk at work, in very short order. This was quite unusual for the time, especially since I was only a technician. My supervisor realized that visual communications were going to be important when explaining the many foreign new concepts in video (and digital) to Kodak people in sales, marketing and management. My role soon became the "conceptual artist" and sole scribe for the division, creating illustrations, system diagrams, timelines, protocol and requirement documents. My introduction of desktop publishing to Kodak got me noticed, I then used the tools to begin to make my case for a move towards digital. Conjuring up numerous illustrated proposals of digital products and solutions of my own design. My unique personal computer perspective, led to being afforded my own small lab and a budget to purchase OEM digital imaging products and software. The goal was to analyze their functionality, explore their utility and report back on them. What a dream job! For the rest of my twenty-seven year career, I was afforded similar opportunities in nearly every position I took on. Kodak was my wealthy art patron, and I used the opportunity to pursue my own digital art in my off-hours.
My Illustrated Digital Imaging History is a personal timeline that runs from my purchase of a Mac in 1984 to Kodak's release of a mature line of professional digital imaging products in 1992. Contained within are my recollections of the many products I tested, explored and even a few I designed. As the official scribe of EPD, I composed many of the original protocol and requirements documents, I archived many of them to CDROM in 1992. You won't find many digital photography histories like this one. From a first person account, it chronicles the birth of digital photography at Kodak and the computer industry, complete with photos, documentation and even original product brochures. For five of those years, I shared a partition wall with the inventor of the digital camera. We had numerous discussions over that partition wall. I hope you'll check out this fascinating glimpse into those early years of digital photography.
Towards the end of my career at Kodak, (I left in 2001, due to illness), I had the opportunity to learn the intricacies of lenticular imaging. This is a method of displaying 3D and motion sequences on a 2D print, utilizing a special lens laminate that provides a glasses free, 3D viewing experience. As an internal consultant to Dynamic Imaging, (the lenticular printing group), I introduced digital photographic 3D capture and 3D software modeling as alternative methods of creating 3D visuals for lenticular. Using 3D modeling/rendering tools, I helped create 3D lenticular images for clients like, Pepsi, RJReynolds, Purina, Martell Liquor and Disney. You can view some of those works on my "commissioned art " site 3D Wizardry Lenticular Design Works.
These days I'm pursuing my art, doing occassoinal commercial jobs and enjoying my new studio. Be sure you visit my online art galleries, my 3D Lenticular Gallery and my Fine Art America Gallery & Print Shop where you will find a wide selection of my artwork including my landscape/nature photography, early digital work, and 2D versions of most of my 3D lenticular works, all available for purchase as art prints on paper, canvas, acrylic, metal or as note cards.
Want to see some of the ergonomic computer workstations I've designed? Visit the Desk Designs section.