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The year was 1984 and the Digital Age was just dawning at the Eastman Kodak Company.

A passion for creating images, my fascination with the creative potential of the computer and a new position at Kodak all came together at this point in time, becoming the catalyst for my decades long journey of exploration into digital media.

In June of 1984, I purchased one of the original Macintosh 128K computers, justifing it as a needed expense for my part-time freelance photo business. I wanted to be able to create professional looking documents. I knew from the first moment I saw the sales guy lasso that sneaker in MacPaint and drag it around the screen, that this machine had numerous other creative applications (or... at least the potential once software was written for it).

Early in 1986, I became a member of Kodak's brand new Electronic Photography Division when the Consumer Electronics Division renamed itself. This would put me in the right place, at the right time, to witness photographic history in the making. Here I not only observed, but actively participated in the painful process of taking cutting edge technologies and turning them into the digital imaging products that we now take for granted. At the time, Kodak was pursuing an analog imaging path based on video recording technology and the ill fated Still Video Floppy.

By this time, I'd already been scanning photos into my home Mac for a year, and I saw the coming convergence of computers and imaging as few others did. My developing skills as a computer illustrator, would lead to me becoming the primary document creator and conceptual artist for EPD's Advanced Development Group. I had a Mac on my work desk, when few others in the division were even using PC's. Only managers or a few software engineer had PC's, I was just a technician. Originally, I was tasked with creating illustrations for management presentations, but also began drafting my own product proposals, as well as all the protocol documents, software flow diagrams, interface designs and many other documents through the remainder of the 80's. For five years, I shared a cubicle wall with Steve Sasson and didn't know he had invented the digital camera ten years earlier.

A CD-ROM full of MacPaint, MacWrite, MacDraw, Word, Illustrator, and Pagemaker files (my backups) from that period has enabled me to begin to tell the story of how digital imaging evolved at Kodak. Conveniently, the computer had nicely time stamped each file at the moment of it's creation providing the timeline necessary for me to tell that story now.

The story also highlights the extremely difficult struggle we faced trying to impart our vision of the future of photography upon the Kodak corporate hierarchy, a culture that has proven over the years to be highly resisitant to change.

My digital history is packed with pictures, illustrations, descriptions and stories of the hardware and software products I've had an opportunity to work, play and beta test over the years. There are also product proposals, product designs, concept illustrations and even art pieces that I have created using many of these early digital products, including some very early digital images, animations, digitizer samples, Hypercard stacks, and more.
(still a work in progress)

For almost two decades now, I've been surfing the waves of cutting-edge technologies in digital imaging. From a variety of roles in quality assurance, systems analysis, product development, software design, educational development, and technical support, all which provided me access to the latest hardware and software tools.

That access allowed me, during my "leisure" hours, to explore the creative possibilities that these many tools offered. Visit my Virtual Gallery where you can view my images, many of which were created over the course of thousands of very late nights.

After twenty-seven years at Kodak, I had pretty much decided it was time to move on. Digital photography was now a mature technology and with the closure of Dynamic Imaging (lenticular imaging group) there was little left that offered a challenge and would be enjoyable. In September of 2001, I left Kodak so that I could devote all my time to doing what I love, making 3D images.

These days I'm focusing on creating 3D lenticular art and converting older digital works of mine for 3D presentation. However, it is an expensive and resource intensive process that has taken me the last few years to achieve a suitable solution for presentation. Thanks to new print materials and LED technology the materials are finally at hand and I will soon begin to exhibit these works in the way I envisioned.

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This page last updated Saturday, December 13, 2014
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